2017年1月5日 星期四

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
Text mytxt;
Text mytxt1;

Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney = 0;
int cmoney1 = 0;
int cmoney2 = 0;
int cmoney3 = 0;
// Use this for initialization
void Start()
{
Mmoney = 138;
mytxt = GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1 = GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();

ctxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1 = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2 = GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt = GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt = GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt = GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
}

// Update is called once per frame
void Update()
{
mytxt.text = Mmoney.ToString();
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
public void myfun()
{
Mmoney = Mmoney + 1;

}
public void mygame()
{
int rnum;
rnum = Random.Range(0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
Mmoney = Mmoney + 2 * cmoney1;
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
Image img1 = GameObject.Find("Image").GetComponent<Image>();
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find("Image1").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img3 = GameObject.Find("Image2").GetComponent<Image>();
img3.color = new Color(0.0F, 0.0F,0.0F, 1.0F);

cmoney2 = 0;
cmoney3 = 0;
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
if (rnum == 1)
{
Mmoney = Mmoney + 2* cmoney2;
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
Image img2 = GameObject.Find("Image1").GetComponent<Image>();
img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find("Image").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img3 = GameObject.Find("Image2").GetComponent<Image>();
img3.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);

cmoney1 = 0;
cmoney3 = 0;
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
if (rnum == 2)
{
Mmoney = Mmoney + 2 * cmoney3;
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
Image img3 = GameObject.Find("Image2").GetComponent<Image>();
img3.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find("Image1").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find("Image").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);

cmoney1 = 0;
cmoney2 = 0;
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
}
public void c1()
{
cmoney1 = cmoney1 + 1;

Mmoney = Mmoney - cmoney1;

}
public void c2()
{
cmoney2 = cmoney2 + 1;

Mmoney = Mmoney - cmoney2;
}
public void c3()
{
cmoney3 = cmoney3 + 1;

Mmoney = Mmoney - cmoney3;

}

}

2016年12月15日 星期四



using System.Collections;
using UnityEngine.UI;
using UnityEngine;


public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 1.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}



}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}
--------------------------------------------------------------------------------------------------------------------
using System.Collections;
using UnityEngine.UI;
using UnityEngine; 


public class IONE : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}



}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}
-------------------------------------------------------------------------------------------------------------------------
using System.Collections;
using UnityEngine.UI;
using UnityEngine; 


public class ITWO : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}



}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}

2016年12月1日 星期四

using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
-------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
----------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}

2016年11月23日 星期三



using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
float rnum=0;
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}

public void myfunn()
{
float bnum = 0;
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0,0,bnum,1); // (紅red,綠green,藍blue,透明)
}
public void myfunnn()
{
float gnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text1").GetComponent<Text>();
mytxt.text =gnum.ToString();
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0,gnum,0,1); // (紅red,綠green,藍blue,透明)
}
public void myfunnnn()
{
float gnum = 0;
float bnum = 0;
float rnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =rnum.ToString();
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum,gnum,bnum,1); // (紅red,綠green,藍blue,透明)
}

}

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Timers;

public class NewBehaviourScript : MonoBehaviour {




// Use this for initialization
void Start () {
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}

// Update is called once per frame
void Update () {
}


public void myfun()
{
Text mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();

}


}

-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
Time.timeScale = 0;
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}
}

-

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour {
public bool timerOn =  true;
float time;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if (timerOn)
{
time += Time.deltaTime;

}
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 


}